Many Bugs, Best Bugs
I've had two of the most busy weeks in the past several years recently and am just now settling back into having a solid workable schedule.
This weekend, even amidst the chaos, I was able to add a few new things to the game (that also clearly need major reworking in the future).
1) I added a scoring system. Its a simple system that is based off of speed and distance from initial launch. There is a multiplier factor that increases with time as well.
2) I added a new UI panel for selecting 1 of 3 cars and 1 of 5 play styles before choosing a level. This is a super simple setup right now and I actually have 3D models as buttons with a simple rotation script right now. That will be revamped to likely become simple sprites in the future and lays the ground work for the in app purchase system.
3) I added AI objects into the scene that are supposed to spawn and drive towards the character but I have a bit to go for that to be 100% effective.
Some challenges I'm working on solving right now are:
1. The Terrain manager Im using was designed to work primarily with 2D and 2.5D Games, so using it in a 3D context has unique challenges. Mostly the problem right now is drawing meshes on the left side of the road for detail and side panel. Right now if you fall off the left you see ugliness. But to be fair the right isn't super appealing.
2. I need to make a more easily flowing UI from start to in-game to quit / return to main menu. I also want to come up with a few more level choices that are a little more interesting.
That's all for now.
Hope you enjoy the simple demo.
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